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Making Bracelets - Part 2: Importing into 3D Programs

Importing into Poser

Importing into Daz Studio

Importing into Bryce

Importing into Vue

Go to Making Bracelets - Part 1

Importing into Poser

We will use Example 1 made in Part 1 of this tutorial. The finished render in Poser will look like this image.


Start Poser and create a model and pose. Then import the Shape Magic model by clicking on the top menu bar File - Import - Wavefront OBJ.

The Prop Import Options screen will appear. For the example object, set the percent of standard figure size equal to 4%. Also, if the Flip Normals does not show a checkmark, click on the box.

Note: as of Shape Magic 2.1, you no longer need to flip normals

I used Vicky 2 as my model with her arms folded across her chest. The settings shown in the image to the left position the bracelet around her left wrist.

I first set yTran until the bracelet was visible in the camera view, then I set xTran and zTran to position the bracelet over her arm. Next adjust xRotate and zRotate to get the bracelet aligned. I needed to set Scale to 118% so the bracelet did not cut into Vicky's clothing.

This shows the bracelet correctly positioned. Poser will assign an arbitrary color to the bracelet. We'll change this next.

Click on the top menu bar Render - Materials.

This dialog box will open. It will show the arbitrary color in the Object Color box and black in the Highlight Color box.

First, be sure the bracelet is selected in the Object box (A).

Then click on the Object Color button (B).

The Color dialog will open. To get a gold color, I set Red to 244, Green to 208, and Blue to 108. Then click OK.

Next click on the Highlight Color button (C in image above). Set Red to 255, Green to 255 and Blue to 103.

One could stop now if the same texture is desired for all parts of the model. In this tutorial, we want to make the middle section different than either end. To do this we need to use the Grouper tool, the right-most tool in the Editing Tools icons.

After clicking on the Grouper tool, the Poser image will go black and one section of the bracelet will be highlighted in red. The Group Edit dialog will open. Click on the top drop-down box (A) in the Group Edit dialog and select the middle_section. Then click on the Assign Material button (B) lower down in the Group Edit dialog.

There are two sets of similar group names for this one model. One set is for the outside surface and the other is for the inside surface. Poser and Daz don't show both sides of the polygons unless they are added in the model.

The Set Name dialog box will open up. You can type anything you want here, I kept the default NewMaterial name. Click OK.

Without doing anything else, click on the top menu bar Render - Materials.

Be sure bracelet is showing in the Object box (A).

In the Material box (B), select NewMaterial or whatever name you used.

Set Object Color (C) to white.

Load (D) a new texture map, in this case I used a texture I have called epoxy2.jpg. Click OK.

Poser requires Front & Back Polygons to properly render open-ended models such as this bracelet. Shape Magic saves these in two different groups, for example, top_section and top-section_inside. (Unlike Bryce and Vue, Poser truncates the name so look for a name ending in a "_" or "_ins".) Click on the top box in the Group Edit dialog, then select middle_section_ .

Next click on Assign Material button and use the same name as before (in this case, NewMaterial).

The last thing to do is to parent the bracelet to Vicky's left forearm so it moves with her as you set new poses. On the top menu bar, click on Object - Change Parent.

When this dialog appears, click on Left Forearm, then OK.

That's it! Click on Render - Render from the top menu bar. Here's an image of the final result.


Importing into Daz Studio

Daz Studio for some reason ignores the Shape Magic group names after the model is imported. That's no problem if you want the same texture for the entire model. But if you want to make the Top and Bottom section different from the Middle section, you need to use UVmapper to add materials to the groups. If you don't already have it, you can get the free classic version at this link.

Note: as of Shape Magic 2.1, you no longer need to follow the procedure described in this tutorial. Simply check the "Material Names" box on the Save File page before saving the model. Shape Magic will add both group names and material names. See arrow in image below:

Step 1. First, load the Shape Magic model into UVmapper. Click on File from the menu bar, and select Load Model. Open the model using the filename you gave the picture frame when you saved it in Shape Magic (e.g., bracelet.obj).

Step 2. UVmapper will show the cylindrical mapping that was applied by Shape Magic. Select from the menu Edit-Color-by Group to see each section in color as below.

Step 3. To add the material names, first click on Edit-Select-by Group as shown below. Then select a section name from the pop-up dialog.

Step 4. Next click on Edit-Assign-to Material. Type in any name you want (I used the same group name, bottom_section). Repeat the selection and assigning steps (Steps 3 and 4) for each of the other sections. .

Step 5. The last step in UVmapper is to save the model with the new material names. From the menu, select File-Save Model. Then check the boxes labeled A-D shown below (some may already be checked).

Step 6. Now you are ready to import the model into Daz Studio. Click on File-Import and select the filename you used in UVmapper. A dialog box will pop up (see below). Select Custom Preset (A). Type 50% into Scale box (B). Then be sure checkmarks are in the boxes at C-F. The model will then import. Unlike Poser, both sides of the polygons are shown.

Step 7. Go to the Scene tab (A) located on the left side of the screen. Click on the object name so it is highlighted. Then click on the Surfaces tab (B). If you have no Surfaces tab, select View-Tabs-Surfaces (C).

Step 8. Click on the Surfaces tab (A). Click on the top name so all sections are highlighted (B). Click on the Advanced tab (C). Click on the number bar beneeath Diffuse Color (D) and add an overall color to the model; in this case, yellow.

Step 9. Click on the middle_section name (A). Then click on the small triangle next to the Diffuse Color box (B). Then select the Browse for Image menu item (C) and select an image texture from the dialog box.

Here's the model rendered in Daz Studio.

Importing into Bryce

The steps for importing and adding textures in Bryce is the same for all Shape Magic objects. The details can be found here.

Importing into Vue

The steps for importing and adding textures in Vue is the same for all Shape Magic objects. The details can be found here.

Making Bracelets - Part 1

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