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Making Bracelets - Part 2: Importing into 3D Programs |
Go to Making Bracelets - Part 1 Importing into Poser
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Note: as of Shape Magic 2.1, you no longer need to flip normals |
I first set yTran until the bracelet was visible in the camera view, then I set xTran and zTran to position the bracelet over her arm. Next adjust xRotate and zRotate to get the bracelet aligned. I needed to set Scale to 118% so the bracelet did not cut into Vicky's clothing. |
Click on the top menu bar Render - Materials. |
First, be sure the bracelet is selected in the Object box (A). Then click on the Object Color button (B). |
Next click on the Highlight Color button (C in image above). Set Red to 255, Green to 255 and Blue to 103. |
There are two sets of similar group names for this one model. One set is for the outside surface and the other is for the inside surface. Poser and Daz don't show both sides of the polygons unless they are added in the model. |
In the Material box (B), select NewMaterial or whatever name you used. Set Object Color (C) to white. Load (D) a new texture map, in this case I used a texture I have called epoxy2.jpg. Click OK. |
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Importing into Daz StudioDaz Studio for some reason ignores the Shape Magic group names after the model is imported. That's no problem if you want the same texture for the entire model. But if you want to make the Top and Bottom section different from the Middle section, you need to use UVmapper to add materials to the groups. If you don't already have it, you can get the free classic version at this link. Note: as of Shape Magic 2.1, you no longer need to follow the procedure described in this tutorial. Simply check the "Material Names" box on the Save File page before saving the model. Shape Magic will add both group names and material names. See arrow in image below: Step 1. First, load the Shape Magic model into UVmapper. Click on File from the menu bar, and select Load Model. Open the model using the filename you gave the picture frame when you saved it in Shape Magic (e.g., bracelet.obj). Step 2. UVmapper will show the cylindrical mapping that was applied by Shape Magic. Select from the menu Edit-Color-by Group to see each section in color as below. Step 3. To add the material names, first click on Edit-Select-by Group as shown below. Then select a section name from the pop-up dialog. Step 4. Next click on Edit-Assign-to Material. Type in any name you want (I used the same group name, bottom_section). Repeat the selection and assigning steps (Steps 3 and 4) for each of the other sections. . Step 5. The last step in UVmapper is to save the model with the new material names. From the menu, select File-Save Model. Then check the boxes labeled A-D shown below (some may already be checked). Step 6. Now you are ready to import the model into Daz Studio. Click on File-Import and select the filename you used in UVmapper. A dialog box will pop up (see below). Select Custom Preset (A). Type 50% into Scale box (B). Then be sure checkmarks are in the boxes at C-F. The model will then import. Unlike Poser, both sides of the polygons are shown. Step 7. Go to the Scene tab (A) located on the left side of the screen. Click on the object name so it is highlighted. Then click on the Surfaces tab (B). If you have no Surfaces tab, select View-Tabs-Surfaces (C).
Step 8. Click on the Surfaces tab (A). Click on the top name so all sections are highlighted (B). Click on the Advanced tab (C). Click on the number bar beneeath Diffuse Color (D) and add an overall color to the model; in this case, yellow. Step 9. Click on the middle_section name (A). Then click on the small triangle next to the Diffuse Color box (B). Then select the Browse for Image menu item (C) and select an image texture from the dialog box.
Here's the model rendered in Daz Studio.
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Importing into BryceThe steps for importing and adding textures in Bryce is the same for all Shape Magic objects. The details can be found here. Importing into VueThe steps for importing and adding textures in Vue is the same for all Shape Magic objects. The details can be found here. |
Shape Magic Products are designed by
Rich Schafermeyer. |