|Making Curtains & Drapes - Part 2: Importing into 3D Programs|
Step 1. To import the object into Bryce, click on the menu item File then click on Import Object. and select the object using the filename you gave the picture frame when you saved it in Shape Magic (e.g., column1.obj). The object will show up in the middle of the screen. You will be looking at it from the side view.
Step 2. With the object still selected, I then smoothed it by clicking on the edit icon (at A) which opens the Edit Mesh dialog box. Click on the ball at B, then click the checkmark at C.
Step 3. A Shape Magic object has up to 5 parts: a bottom face, a bottom section, a middle section, a top section and a top face (some of these may not be present if zero bezier segments was chosen for that part on the Side View page). If you check the box Group Names (at A in image below) when saving the object in Shape Magic, these parts will be labeled when imported into Bryce. You can then select each part independently to add texture, smooth, resize, etc.
To select a section, place the mouse pointer over the object section, then hold down the Ctrl key as you left click with the mouse. A dialog box with all the objects underneath the mouse pointer will appear (this is not a full list of the object names, just those under the mouse pointer). Scroll down and select a section as shown below. Hold down the Ctrl and Shift keys together when clicking with the mouse and you can select multiple objects. Once selected, you can add your choice of texture.
Step 1. To import the object into Vue, click on the menu item Objects then click on Import Object... and select the object using the filename you gave the picture frame when you saved it in Shape Magic (e.g., column1.obj). The object will show up in the middle of the views.
Step 2. With the object selected, click on the menu item Objects then click on Change Object Material.
Step 3. To add a different texture to each section, click on the + sign by the filename in the box at the lower right of the screen (in this case, Column_example1). The + will turn into a - sign and the group names will appear. Click on a section name (see A below). The section will become highlighted (B). Then click on the menu item Objects - Change Objects Material and select a material of choice.
Step 1. Select File-Import-Wavefront Obj from the Poser menu.
Be sure to check the box labeled Flip Normals (see A below).
Note: as of Shape Magic 2.1, you no longer need to check the Flip normals box.
Step 2. Now we will texture the top_face by clicking on the Grouping tool icon (see A below). Click on the arrow in the top box of the dialog that pops up (see B below) and select a section. The section will be highlighted in red as shown below. Next click on the button labeled Assign Material (see C) then type in a name in the dialog box (D). When done, click on the X to close the Group Edit box.
Step 3. After assigning materials to each section (if two sections are sharing the same texture, use the same New Material name), then Select Render-Materials from the menu. Select the object name from the drop down box (see A below). Click on the Material box and select the name you assigned to the top face (B below). Add textures as you normally do in Poser.
Daz Studio for some reason ignores the Shape Magic group names after the model is imported. That's' no problem if you want the same texture for the entire model. But if you want to make the Top and Bottom section different from the Middle section, you need to use UVmapper to add materials to the groups. If you don't already have it, you can get the free classic version at this link.
Note: as of Shape Magic 2.1, you no longer need to follow the procedure described in this tutorial. Simply check the "Material Names" box on the Save File page before saving the model. Shape Magic will add both group names and material names. See arrow in image below:
Step 1. First, load the Shape Magic model into UVmapper. Click on File from the menu bar, and select Load Model. Open the model using the filename you gave the picture frame when you saved it in Shape Magic (e.g., bracelet.obj).
Step 2. UVmapper will show the cylindrical mapping that was applied by Shape Magic. Select from the menu Edit-Color-by Group to see each section in color as below.
Step 3. To add the material names, first click on Edit-Select-by Group as shown below. Then select a section name from the pop-up dialog.
Step 4. Next click on Edit-Assign-to Material. Type in any name you want (I used the same group name, bottom_section). Repeat the selection and assigning steps (Steps 3 and 4) for each of the other sections. .
Step 5. The last step in UVmapper is to save the model with the new material names. From the menu, select File-Save Model. Then check the boxes labeled A-D shown below (some may already be checked).
Step 6. Now you are ready to import the model into Daz Studio. Click on File-Import and select the filename you used in UVmapper. A dialog box will pop up (see below). Select Custom Preset (A). Type 50% into Scale box (B). Then be sure checkmarks are in the boxes at C-F. The model will then import. Unlike Poser, both sides of the polygons are shown.
Step 7. Go to the Scene tab (A) located on the left side of the screen. Click on the object name so it is highlighted. Then click on the Surfaces tab (B). If you have no Surfaces tab, select View-Tabs-Surfaces (C).
Step 8. Click on the Surfaces tab (A). Click on the top name if you want to add the same color to all (B). Click on a section name if you want to change the color or image for just that section. Click on the Advanced tab (C). Click on the number bar beneath Diffuse Color (D) and select a color.
Making Curtains & Drapes - Part 1
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